Onwards and upwards


Servers are now wiped, Santa is packing up and clearing out the bodies, we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off which is why this is a light blog and we're looking forward to the journey ahead in 2022!

2021 was an exceptional year for Rust in almost all regards, after 8 years of continuous development Rust has gone from strength to strength. In 2021 Rust blew up on Twitch, we saw record-high player counts, released Voice Props DLC...

Labor of Love Award Final Voting

Thanks to everyone that nominated Rust for the Labor of Love award. We have now reached the final stage of voting so we need your votes once again!

You can do so now by clicking the vote button above and to show our appreciation if Rust wins the Labor of Love Steam award, we'll give you (the community) control on designing a new deployable item in the game!

If you haven't already voted we'd like to show you in some words, pictures and videos why Rust is a Labor of Love for us!


Season's Beatings!

Merry Christmas & Happy Holidays!

From everyone at Facepunch, we'd all like to wish you a Merry Christmas and happy holidays to everyone!

The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas...

December Update



The excavator has received a massive production buff. One unit of Diesel fuel will run the excavator for 2 minutes and produce any one of the following yields :
  • 100 HQM
  • 2000 Sulfur Ore
  • 10,000 Stone
  • 5000 Metal Fragments


In addition to this, a terminal can now be found next to the generator. While the excavator is powered...

Steam Awards 2021 - Rust Nomination

The Steam Awards are upon us once again and this year we’d like to get your nominations in the Labor of Love category by clicking to vote above!


We think the description of the award sums up Rust perfectly, Rust is our baby, quite a big baby at nearly 8 years old but we still continue to spend every day helping it grow, there’s been joy and tears and many sleepless nights but we still strive to bring out fresh content every...

Permanent Store

Store Update - Nomad Suit


Today we're excited to announce the launch of Rust's permanent in-game store. The new store will feature premium cosmetic items and skins.

To kick things off we're releasing the Nomad skin. The Nomad skin is a hazmat reskin replacement that can be applied when crafting the hazmat suit or by placing the hazmat suit into a repair bench...

MLRS & desert base update


We added fully procedural Military bases containing the MLRS equipment this update, these will be different on every server, every wipe. They are built from a pool of individual modules and fill 4 different templates.




Each has a few points of entry, regular loot with...

Halloween 2021 - Darkness falls


Happy Halloween!

The Rust Halloween event is upon us! We've released a mandatory patch containing lots of spooky features, enabled the Trick or Treat event, NPC scarecrows and much more!

This year we've added a new addition to the Halloween event: Frankenstein's monster!


To get started building your own monster...

Missions & QoL

This month's update brings the foundation of the mission system, huge amount of quality of life improvements, a camper vehicle module and much more!


Today we're introducing the first iteration of a mission system to Rust. You are now able to speak to various NPCs found around the world and receive a list of objectives you must complete in exchange for a reward. This first pass of missions are geared more towards players just getting started but the system is capable of much more...

September Update

Underwater Labs Improvements

Since the Underwater Labs release, we've been following your feedback closely. The majority of feedback was surrounding high loot density and lack of player interaction. We've now reduced the map Labs count from 6 to 3, removed red and blue keycard spawns, additionally loot crates will no longer spawn while players are nearby.

To suit the reduced total number of underwater labs per map, we increased the smallest allowed size per underwater lab. You will no...

Going Deep


Procedural Underwater Labs



The new underwater labs are fully procedural dungeons that reside on the ocean floor. They will come in a variety of shapes and sizes, and for now, with two entry points. You enter them from a ‘moonpool’ in which you...

Voice Props DLC Pack


The Voice Props DLC pack is available today for $12.99! Blast out some music with the Boom Box, intimidate your neighbours with the Megaphone and Microphone Stand, phone a friend (or enemy, or stranger) with the Mobile Phone, and more. But because Rust is a hardcore PvP survival shooter, we also knew we needed to finally remedy its most obvious omission - a disco.

This DLC pack includes a range...

Wounding Update & Voice Props DLC

Updated Wounding System

Players now go to a crawling state when wounded in most cases, instead of being fully incapacitated. They can move around slowly and use doors. They also get a bit more health than they used to in the old incapacitated state. This might allow you to move to relative safety.


The older incapacitated wounded state still occurs in the following situations:

  • If you get looted while in crawling wounded...

New Trailer and Summer Sale Discount!

To mark the start of the Steam Summer Sale we've given the Store page a sprucing up and also added an awesome new trailer which you can view below ...


We're also bringing you a massive 50% discount on Rust and all DLC's so now is the time to get your friends onto your team or grab yourself the Instruments Pack or the summer themed Sunburn Pack

The sale will run from June 24th until July 8th...

Contacts Update

Contact System

We've added a new system for keeping track of the players you interact with.

You'll find a new tab on your inventory screen which will open the contacts panel. From there you'll be able to use the various controls to flag a player as either friendly or enemy. This will change how their name tag shows up when you encounter them in the world. Players are automatically added to the 'seen' category if you've been in close proximity for several seconds.

Any player who kills you...